

It's annoying at its worst, but more importantly, it's indicative of how careless the PS2 port of Sonic Heroes is. The control schemes for Sonic Heroes is virtually identical across all three platforms, though curiously, the menu system in the PlayStation 2 version abides by the Japanese custom of using the circle button to confirm a menu selection. It generally works well, though, and once you've mastered the different team formation abilities, swapping out team leaders becomes like second nature. There are times, such as when you're in the air, that you're unable to swap out your team leader, which can lead to some awkward moments. The game makes it easy to switch your team leader on the fly, and you can cycle through team members by simply pressing the Y or the B buttons on the Xbox version or the triangle or circle buttons on the PlayStation 2 version. The team members are color-coded for easy reference, so blue characters have the most speed, yellow characters can fly, and red characters can bust through blocks that are otherwise impenetrable. Each team member has his or her own strengths, and your abilities as a team change depending on which character you have set as the team leader. The game gets away with this by giving you control of three characters at once and dividing the characters up into four different teams-Team Sonic, Team Dark, Team Rose, and Team Chaotix. Sonic Heroes strips out a lot of the shooting and hunting stuff found in the Sonic Adventure games, but it retains the large cast of characters. It's rife with compromises, but Sonic Heroes is still the purest Sonic game to come out in years.īy clicking 'enter', you agree to GameSpot's Unfortunately, it seems that the Xbox and PlayStation 2 versions of the game didn't receive the same care that the superior GameCube version did, thus making their Sonic Heroes harder games to appreciate. Though it still exhibits many of the camera and control issues that vexed Sonic's previous forays into 3D, it's truer to its 2D roots than any other 3D Sonic game before it. Sonic Heroes strips away a lot of the elements that slowed down the Sonic Adventure and backpedals on a lot of the design decisions made in the Sonic Adventure games.
#Sonic the hedgehog 2 heroes series
However, the transition from 2D to 3D was a hard one for Sonic, and the series lost a lot of its focus in the process by trading in speed for action adventure elements and introducing an unnecessary-and unnecessarily large-supporting cast of characters. As a result, one of the most visceral franchises of the 16-bit era was born. So, instead of cooking up another hop-happy Mario clone, they focused their efforts on speed. When the folks at Sonic Team were in the process of creating the original Sonic the Hedgehog, they knew they couldn't beat Mario at his own game.
